A video Game made for a university assignment where I had to produce a video game with a week. I chose to make an endless runner inspired by Temple Run, however, I took a different spin and chose a motion capture studio as the environment to run through. The obstacles and Power-Ups are themed around a motion capture studio with gaps in the floor to increase the challenge. Collecting coins will boost your final score by providing a multiplier to your distance run.
3rd year project investigating the algorithms used in the Proc-Gen of terrain in games
Procedural Generation of Terrain
Info
My 3rd year project was undertaken to understand how popular Procedural Generation algorithms are used to create an nearly infinite amount of content (in particular Terrain) for Video Games.
3rd year assignment on creating common Post Processing effects seen in games today
Post-Processing
Info
Project created for a 3rd year assignment to replicate popular Post-Processing effects that are commonly used within Video Games today. Implemented using DirectX11 and HLSL
Features
Several popular Post-Processing effects seen in Video Games today